

The player's sword can't damage towers they need to destroy, so a specific type of unit has to handle it. It's a fun overall mix up of the usual Minecraft formula. Those capable of functioning as healing units eventually open up, to give an example of how much depth the game eventually reveals. Golems are especially important, as specific types can only do certain things. Players start with only a handful of allies to order about and the actions are basic. Legends smartly layers the rollout of useable allies and actions in a way that is very new-player friendly. Allies will handle resource scavenging, which might turn off some Minecraft players, but it's up to the player to strategize how and why this happens.

Players start by building spawn locations to start crafting troops, then navigation enablers like bridges. The gameplay loop feels a little Pikmin-esque in nature with an emphasis on combat, which is a great-feeling development. Don't forget just exploring on the hunt for new mounts and secret chests. Within this framework, players will explore a procedurally generated map farming for resources, building traversal items and bases, destroying camps and liberating cities, to name a few of the big-ticket items. The effect is outstanding-RTS games often feel detached and it's hard to buy into the story beats and threats. The sound design follows the same track, with some poppy sound effects and plenty of familiar audio cues.Īn action-strategy game, Legends is not a RTS (real-time strategy) effort in that it steers away from the traditional RTS top-down, all-encompassing view and puts the players in third-person perspective and leading the charge. Minecraft veterans will feel right at home in this sense, though newcomers (if that's still possible considering the original launched in 2011 and had sold 200 million copies by May 2020) will surely leave impressed at the expressive, eye-catching approach.
