


By virtue of possessing both fixed properties and random affixes (prefixes, suffixes), crafted items are able to get as much as 7 or 8 modifiers. It is the fact that some desired modifiers can only spawn together on crafted items which makes them competitive. ANY Jewel works (magic, rare, unique) and the Jewel has NO impact on the result.Įthereal (transparent) magic items will be turned into opaque (not transparent) crafted items, because the Horadric Cube is used to generate a completely new item.ĭue to the plethora of rare, set, and unique items, and rune words, most craft recipes aren't worth the trouble.The properties of the Magic Item are LOST when the crafted item is generated.Listen very carefully I shall say this only once, Magic Item (specific type) + Rune (specific) + Perfect Emerald + Jewel Safety Item (of the same type) Magic Item (specific type) + Rune (specific) + Perfect Amethyst + Jewel Caster Item (of the same type) Magic Item (specific type) + Rune (specific) + Perfect Ruby + Jewel Blood Item (of the same type) Magic Item (specific type) + Rune (specific) + Perfect Sapphire + Jewel Hit Power Item (of the same type) Sufficient if you do not mind not knowing every single detail.Īs of now there are 4 classes of crafted items, each containing 9 recipes (see the Arreat Summit Crafted Items page), Rlvl - required level see the Required Level (rlvl) section Mlvl - monster level if using magic items from monsters as craft supplies, remember that ilvl = mlvl Ilvl - internal level of crafted item the "output item level" Ilvl - internal level of magic item the "input item level" as craft suppliesĬlvl - character level, in this case the level of the character which is gambling, shopping, or crafting To keep track of the various levels involved, we will be making frequent use of these abbreviations,Īlvl - affix level of the crafted item see the Affix Level (alvl) sectionĪlvl - area level relevant if using magic items from chests, racks etc. Here's a spoiler: Read the entire guide, or YOU WILL DIE ALONE !
